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Irpn

This manual describes Irpn Version 0.1.7, which is released under the GNU Public License See License.


Node:Introduction, Next:, Previous:Top, Up:Top

Introduction

Irpn is program for manipulating images. It is designed for technical users such as scientists, who need to manipulate images in a precisely controlled and reproducable way. This sort of thing cannot be accomplished easily with GUI-based tools, and for this reason Irpn is a command-driven program.

The Irpn interface metaphor is a calculator. Indeed, Irpn could be used solely as an online calculator. Unix users will find it very similar to the dc ("desk calculator") program. But, in addition to working with numbers, Irpn lets you work with images as well. As you might add two numbers in a calculator, you may also add two images in Irpn.

Irpn handles only one image format: the powerful (and free) PNG format.


Node:Invoking Irpn, Next:, Previous:Introduction, Up:Top

Invoking Irpn

Irpn may be used in three different ways, with the processing instructions coming from the calling arguments, a file, or by interaction with the user.


Node:Non-interactive command-line usage, Next:, Previous:Invoking Irpn, Up:Invoking Irpn

Non-interactive use, command-line based

Usage is:

    irpn [OPTIONS] -- COMMANDS
The items after the -- are the commands to process. For example, to copy a file you might do:
    irpn -- in.png read copy.png write

NOTE: As is usual for Unix programs, if your COMMANDS contain no minus signs, the -- is not required. Thus the above could have been written

    irpn in.png read copy.png write
but it's a good idea to include the -- as a habit, in case the command contains mathematics with minus signs.


Node:Non-interactive command-file usage, Next:, Previous:Non-interactive command-line usage, Up:Invoking Irpn

Non-interactive use, command-file based

Usage is:

    irpn [OPTIONS] filename_with_commands

Here the indicated file contains commands. Corresponding to the previous case, the file might contain

    in.ng read copy.png write
or, since formatting doesn't matter, it might contain
    in.ng read
    copy.png write
etc.


Node:Interactive usage, Next:, Previous:Non-interactive command-file usage, Up:Invoking Irpn

Interactive use

Usage is:

    irpn [OPTIONS]
In this case, the commands are typed by the user, after a prompt. Depending on the machine on which Irpn was compiled, the readline library may be incorporated into Irpn. This enables command history and command editing using the normal Emacs/Bash/... commands. In interactive usage, the ? operator is quite handy; use it to see what's on the stack.

Interactive use gains some new commands, as listed below.

exit
Quits Irpn.
quit
Quits Irpn.
?
Prints an overview of the stack contents.
#
Anything following on this line is a comment.
!...
Supplies the contents of ... (up to the end of the line) to the operating system as a command. A common command is
    !ls
to see what files are present.

Below is a sample session:

    [kelley@Intrusion irpn]$ ./irpn
    > # first, let's see if we have any .png files here.
    > !ls
    CVS       configure  irpn-0.1.7.spec  irpn_image.o  test1.png
    Makefile       configure.in  irpn.cpp    operators   utilities.h
    Makefile.in    doc  irpn.h   rgb.h version
    config.cache   find_operators.pl  irpn.o   tags.h
    config.log     install-sh  irpn_image.cpp   test
    config.status  irpn  irpn_image.h   test1-copy
    > # Yup!  Let's try copying test1.png into test1-copy.png.
    > test1.png read
    > ? # make sure it's on the stack
    Stack contains 1 item:
         image (2 wide, 4 tall)
              0/  0/  0   0/  0/  0
              0/  0/  0 255/255/255
              0/  0/  0 255/255/255
            255/255/255 255/255/255
    > test1-copy.png write # write a copy
    > quit # done
    Stack contains 1 item:
        image (2 wide, 4 tall)
              0/  0/  0   0/  0/  0
              0/  0/  0 255/255/255
              0/  0/  0 255/255/255
            255/255/255 255/255/255


Node:Examples, Next:, Previous:Interactive usage, Up:Top

Some Examples of IRPN usage

This chapter is under construction.

Change color of an image

To add 100 to the "red" component of each pixel in the image, do the following.

    irpn test1.png read 100 0 0 rgb + test1-redder.png write

To extract just the blue channel of an image, do the following.

    irpn Kelley_shaved.png read 0 255 - 0 255 - 0 rgb + Kelley_blue_channel.png write


Node:Command Reference, Next:, Previous:Examples, Up:Top

Command Reference

This chapter is under construction.


Node:File Operations, Next:, Previous:Command Reference, Up:Command Reference

File Operations

Table of stack configuration

 OPERATOR    | STACK-BEFORE |STACK-AFTER | ACTION
-----------------------------------------------------------------
 [r]ead      | Filename     | Im         | Read image from a file
 [w]rite     | Filename     | Im         | Write image to a file

Details

Reading files
The command filename.png read reads an image and places it on the stack, in place of the filename that was on the stack before.
Writing files
If there is an image on the stack, the command filename.png writes writes it to the named file and then deletes the name from the stack (leaving the image on the stack).


Node:Mathematical Operations, Next:, Previous:File Operations, Up:Command Reference

Mathematical Operations

Table of stack configuration

 OPERATOR    | STACK-BEFORE |STACK-AFTER | ACTION
----------------------------------------------------------------
 +           | A    B       | A+B        | Add items
 -           | A    B       | A+B        | Subtract items
 .           | A    B       | A*B        | Multiply items
 /           | A    B       | A/B        | Divide items
 <           | A    B       | A<B        | ***BROKEN*** 1 if A<B; 0 otherwise
 >           | A    B       | A>B        | ***BROKEN*** 1 if A>B; 0 otherwise

Details

Addition
Add items on stack, reducing stack size by 1 after doing so.
number number +
Add the numbers.
string string +
Concatenate the strings.
image number +
Add the number to each element of the image (if image is RGB, add to each of R, G, and B). (Clip individual bytes to the range 0 to 255.)
image r g b rgb +
Add the indicated red, green, and blue values to the RGB values in the image.

Subtraction
Subtract items on stack, reducing stack size by 1 after doing so.
number number -
Subtract the numbers.
image number -
Subtract the number to each element of the image (if image is RGB, subtract from each of R, G, and B). (Clip individual bytes to the range 0 to 255.)
image r g b rgb -
Subtract the indicated red, green, and blue values to the RGB values in the image.

Multiplication
Multiply items on stack, reducing stack size by 1 after doing so.
number number .
Multiply the numbers.
image number .
Multiply each element of the image by the number (if image is RGB, multiply to each of R, G, and B). (Clip individual bytes to the range 0 to 255.)
image r g b rgb .
Multiply the red, green, and blue components of the image by the provided r, g, and b values.

Division
Divide items on stack, reducing stack size by 1 after doing so.
number number /
Divide the numbers.
image number /
Divide each element of the image by the number (if image is RGB, divide each of R, G, and B). (Clip individual bytes to the range 0 to 255.)
image r g b rgb .
Divide the red, green, and blue components of the image by the provided r, g, and b values.


Node:Colors, Next:, Previous:Mathematical Operations, Up:Command Reference

Colors

 OPERATOR    | STACK-BEFORE |STACK-AFTER | ACTION
----------------------------------------------------------------
 rgb         | R G B        | rgb_color  | create an rgb color


Node:Statistics, Next:, Previous:Colors, Up:Command Reference

Statistics

 OPERATOR    | STACK-BEFORE |STACK-AFTER | ACTION
-----------------------------------------------------------------
 center    | Im F         | Im #low #hi| *BROKEN* #low-#high has 100% of graylevel\n\


Node:Filtering, Next:, Previous:Statistics, Up:Command Reference

Filtering

 OPERATOR    | STACK-BEFORE       | STACK-AFTER | ACTION
----------------------------------------------------------------------------------
 boxcar_filt | Im                 | Im          | *BROKEN* Smooth using 3x3 boxcar
 median_filt | Im                 | Im          | *BROKEN* Smooth using 3x3 median
 hist_filt   | Im                 | Im          | *BROKEN* Flatten histogram
 subsample   | Im ill jll iur jur | Im          | *BROKEN* Subsample


Node:Stack Manipulation, Next:, Previous:Filtering, Up:Command Reference

Stack Manipulation

 OPERATOR    | STACK-BEFORE |STACK-AFTER | ACTION
-------------------------------------------------------------------------
 exch      | A    B       | B   A      | *BROKEN* Exchange top 2 items on stack
 pop       | ... A  B     | ... A      | *BROKEN* Delete top item on stack
 duplicate | ... A        | ... A  A   | *BROKEN* Duplicate item on top of stack
 ?         | ...          | ...        | Show stack contents


Node:Miscellaneous Operations, Next:, Previous:Stack Manipulation, Up:Command Reference

Miscellaneous Operations

*** THESE COMMANDS DO NOT WORK YET ***

 OPERATOR    | STACK-BEFORE |STACK-AFTER | ACTION
-----------------------------------------------------------------------
 help        |              |            | Print a help message
 showhist    | Im           | Im         | *BROKEN* print histogram
 debug       |              |            | Turn on debugging mode
 nodebug     |              |            | Turn off debugging mode


Node:Bugs, Next:, Previous:Miscellaneous Operations, Up:Top

Bugs

  1. Many operators do not work yet See Command Reference.
  2. Can only work with one image type: palette-less RGB PNG images.


Node:History, Next:, Previous:Bugs, Up:Top

History

This chapter is under construction.

About Version Numbers

Following a common scheme in Open-Source software, Irpn version names are made up of three components. These are integers separated by decimal points, e.g. the current version, 0.1.7.

The leftmost number is the major version number, and it is incremented for major changes. The rightmost number is a minor version, and it is incremented for minor changes. The middle number serves two purposes. First, it is a flag that indicates whether a given version of Irpn is a so-called "distribution" version (if the number is even) or a so-called "development" version (if the number is odd). The only changes ever made to distribution versions are bug fixes. Thus, a version named 1.0.3 will have no new features compared 1.0.2, but it should correct a bug in the earlier version. On the other hand, development versions are very changeable, with new features being added (and possibly deleted) from version to version. Thus, a version numbered 1.1.23 might add a new feature not found in 1.1.22, but this feature could be removed again in version 1.1.24.

Most users will wish to stick to distribution versions, i.e. versions with even numbers in the middle field.

Changes Through the Versions

0.1.0
First release, with only one functioning command, read.
0.1.1
Add this manual.
0.1.2
Add read for images.
0.1.3
Add write for images, as well as elementary mathematics on images.
0.1.4
Flesh out manual better, adding sections on plans and bugs.
0.1.5
Add facility for extension by adding new operators See Extending. Convert all (nontrivial) operator to use this facility.
0.1.6
Add rgb operator See Colors.
0.1.7
Add two new ways to run Irpn (command-file and interactive).


Node:Plans, Next:, Previous:History, Up:Top

Plans for Future Versions of Irpn

  1. Add support for other image types See Bugs.
  2. Repair the 'BROKEN' operators See Command Reference.
  3. Add hue saturation value HSV operator See Command Reference.
  4. Add rgb2hsv operator See Command Reference.
  5. Add hsv2rgb operator See Command Reference.
  6. Support mathematical operations with RGB and HSV values and images See Command Reference.


Node:Extending, Next:, Previous:Plans, Up:Top

Extending Irpn

Adding a new operator requires some knowledge of the C++ programming language, although C programmers should have no problems. It helps if you've used the STL (Standard Template Library) before, but that's not necessary.

The following list outlines the steps in adding a new operator. To be concrete, let's say that we wish to code an operator that examines the stack and prints the type of the item at the top of the stack (if the stack is non-empty), and leaves the stack intact.

  1. Choose a name for the operator. This must not clash with existing operators. BUG: SHOULD HAVE A SECTION IN THIS MANUAL THAT GIVES THE LIST OF OPERATORS I GUESS. We'll call the operator $.
  2. Choose a name for the subroutine you'll use for this operator (and also for the filename that will hold the subroutine). Since we can't name a subroutine in C++ as $, we'll need to pick something ascii. We'll call it last_type.
  3. Move to the operators directory. This is where code for operators is contained.
  4. Edit the list file, adding a line at the bottom which contains two items. The first item is the subroutine that will be called to handle your operator. The second item is the string that represents your operator. So we add the line
        $ last_type
    
    to the end of the lists file.
  5. The file template contains a template to help you code your operator. Copy it to a file named after your operator, i.e.
        cp template last_type.cpp
    
    Note how the filename is constructed by adding .cpp to the operator name.
  6. Edit your new file, last_type.cpp, and change NAME_OF_SUBROUTINE to the name of your subroutine, i.e. change the line
        NAME_OF_SUBROUTINE(vector<rpn_item> &s, const char *item)
    
    into
        myop_sub(vector<rpn_item> &s, const char *item)
    
  7. Now for the real work. We must code the subroutine, following the examples set by the other operator files in this directory.

    The subroutine must return true if the action was successful, and false if an error occurred. (If an error occurs, you should print a message before returning.)

    The stack is provided in the s variable. It is an STL object containing items of a type called rpn_item. Consult the file ../irpn.h to see what an rpn_item is, and check the code for other operators to get ideas. Thus, we might code it up as follows.

    #include "../irpn_image.h"
    
    bool
    last_item(vector<rpn_item> &s)
    {
            if (s.size() == 0) {
                    printf("Stack is of zero length\n");
                    return true;
            }
            if (s.back().type == TEXT) {
                    printf("Top item is textual\n");
                    return true;
            } else if (s.back().type == NUMBER) {
                    printf("Top item is numerical\n");
                    return true;
            } else if (s.back().type == IMAGE) {
                    printf("Top item is an image\n");
                    return true;
            } else if (s.back().type == RGB) {
                    printf("Top item is a RGB triplet\n");
                    return true;
            } else {
                    printf("Top item is an unknown type.\n");
                    return false;
            }
    	return true;
    }
    

As the length of the items on the above list demonstrates, by far the most difficult part is in coding your operator. In many cases, your code will be much more complicated than the above example. You should consult the default operators (e.g. add.cpp, for the addition operator) to learn the tricks of the trade. A C programmer should be able to get along pretty well, even though the code is in C++. If you're using images, you'll have to become familiar with the irpn_image.cpp and irpn_image.h source files, since you may have to extend them.

It might help to read up on the standard-template library (STL; many sources are available on the web and in textbook), but you probably won't need to, if you mimic the code that comes with Irpn.

If you're doing anything fancy with images, you'll need to read up on the PNG library. The book ("PNG: the definitive guide", by Greg Roelofs, 1999, O'Reilly and Associates Publishing) is better than the online documentation.


Node:License, Next:, Previous:Extending, Up:Top

License

Irpn is released under the GNU General Public License, which is given verbatim below.

GNU GENERAL PUBLIC LICENSE
**************************

                         Version 2, June 1991

     Copyright (C) 1989, 1991 Free Software Foundation, Inc.
     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

     Everyone is permitted to copy and distribute verbatim copies
     of this license document, but changing it is not allowed.

Preamble
========

   The licenses for most software are designed to take away your
freedom to share and change it.  By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users.  This
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 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
     WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY
     MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE
     LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
     INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
     INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
     DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU
     OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY
     OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
     ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

                      END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs
=============================================

   If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.

   To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

     ONE LINE TO GIVE THE PROGRAM'S NAME AND AN IDEA OF WHAT IT DOES.
     Copyright (C) 19YY  NAME OF AUTHOR

     This program is free software; you can redistribute it and/or
     modify it under the terms of the GNU General Public License
     as published by the Free Software Foundation; either version 2
     of the License, or (at your option) any later version.

     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.

     You should have received a copy of the GNU General Public License along
     with this program; if not, write to the Free Software Foundation, Inc.,
     59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.

   Also add information on how to contact you by electronic and paper
mail.

   If the program is interactive, make it output a short notice like
this when it starts in an interactive mode:

     Gnomovision version 69, Copyright (C) 19YY NAME OF AUTHOR
     Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
     type `show w'.  This is free software, and you are welcome
     to redistribute it under certain conditions; type `show c'
     for details.

   The hypothetical commands `show w' and `show c' should show the
appropriate parts of the General Public License.  Of course, the
commands you use may be called something other than `show w' and `show
c'; they could even be mouse-clicks or menu items--whatever suits your
program.

   You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the program,
if necessary.  Here is a sample; alter the names:

     Yoyodyne, Inc., hereby disclaims all copyright
     interest in the program `Gnomovision'
     (which makes passes at compilers) written
     by James Hacker.

     SIGNATURE OF TY COON, 1 April 1989
     Ty Coon, President of Vice

   This General Public License does not permit incorporating your
program into proprietary programs.  If your program is a subroutine
library, you may consider it more useful to permit linking proprietary
applications with the library.  If this is what you want to do, use the
GNU Library General Public License instead of this License.



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